-
I made a Fright Check Macro. It is dependant on having The Fright Table made and called "Fright Table"
It brings up a page you can enter in all the modifiers. Select an actor then hit the macro to …
-
Discord user Martin Ph DK asked a question on the Foundry server about support for players picking up items in-game or interacting with a shopkeeper to purchase or sell things they possess. He says th…
-
@gtludwig can you help me with the translation?
Um feedback sobre o Gurps Game Aid.
Eu mestro quatro mesas no Foundry/Gurps Game Aid: Japão, Napoleão, Fantasia e viagem no tempo, já mestrei…
-
Need to wait for GCS library update to include https://github.com/richardwilkes/gcs_master_library/pull/39
-
Is it possible to integrate GCS with the FoundryVTT Game Systems? https://github.com/foundry-vtt-community
-
Imagine the following scene:
Bog makes an attack and poor Goblin_1 fails to dodge. This means Bog's attack has landed and, to Goblin_1's despair, Bog rolls 2d6+5 cutting damage.
Then, the damage…
-
Just GM'd my first game with FoundryVTT and GURPS Game Aid. It was a lot of fun. One area where I think it would be a great improvement and would really enhance speed of play is having GMs be able to …
-
When a character item has a page ref such as "B80, P71", clicking on it goes to the GURPS website rather than opening either Basic Set P. 80 or Powers p 71.
-
From [Uwe Hentschel](mailto:lordraszul@gmail.com):
GURPS offers various levels of detail for hit locations.
Starting with the currently implemented layout from the Basic Set, then adding new loc…
-
If one tries to open an item, the "Count" field will be overwritten to "False" value no matter what actual data was there before. Thus if one opens any items and updates without touching the "Count" f…