-
This is less an issue, and more of a request for performance measurements. In #187, @viniarck requested I check how pacing affected the flow mod rate in various scenarios. However, we never tested for…
-
### Bug description
Certain combinations of mods in the server modpack and the client's local mods folder may cause the client to crash on startup.
One such combination is PassthroughSigns (and de…
n-zer updated
2 weeks ago
-
**Branch or Release**
UE4SS - v3.0.1 Beta #0 - Git SHA #d935b5b
UE4SS Build Configuration: Game__Shipping__Win64 (MSVC)
**Game and Engine Version**
[2024-09-18 11:43:50] [PS] Found EngineVersi…
-
[Crash Report](https://gist.github.com/3gf8jv4dv/f6e97a14df2c64f687b9acc4354d1654)
-
**Describe the bug**
Doesn't lauch on 1.21.4 neoforge
**Logs**
no logs
**Environment (please complete the following information):**
- OS: windows 11
- CmlLib.Core Version: 4.0.2
- .NET …
-
**Describe the bug:**
Simple: RimSort is not loading mods hosted locally into Rimworld. My specific examples include Fishery, Performance Fish and Perspectives: Buildings (a 1.5 branch on Git). I hav…
-
### I have confirmed that ...
- [X] Arclight is up to date
- [X] all dependencies are installed
- [X] all plugins and mods are up to date
- [X] unable to reproduce in Spigot
- [X] unable to reproduce…
-
### I have attempted solutions to common problems
Yes
### I have checked that my game version is supported
Yes
### OS
Windows 11
### Platform
Steam
### Description
Mods are not loading, the g…
-
in at least the forge release of 0.19.0, META-INF/mods.toml says the version is 0.18.8, which makes the game very confused.
-
Double chests from Quark mods, Abnormals mods, are not checked.
![image](https://github.com/DAQEM/GriefLogger/assets/147491823/fba03cac-65ce-47e6-9a1f-8141f4a525d7)