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When I enable `OpenXR Android for Oculus` in my VIU settings, I get a Project Validation error `[Oculus Quest Support] Oculus Quest Feature for Android platform is deprecated, please enable Meta Quest…
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Mechanical Belts always have visual glitches with/without shaders on. Confirmed mod to be cause as issue does not appear without it.
Mods: Create 0.5.1f, Embeddium 0.3.18, Oculus 1.7.0, Oculus Fly…
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Hi, I saw this project, and I was wondering if it would be possible to make games quest-friendly with this Engine.
I'm trying to search cool alternatives to Unity, after their new policies, and this …
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**Is your feature request related to a problem? Please describe.**
Oculus SDK has introduced the ability to play video on an Overlay layer, bypassing the eye buffer and displaying the video much shar…
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### Describe the bug?
I've heard that Oculus users can sometimes get stuck launching Neos if they do so directly from the Oculus app/their desktop.
With help from Enverex, and in testing it, I'v…
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Interested in including:
- Arduino Uno
- Teensy 3.2
- Raspberry Pi headless setup
- Oculus Rift
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Ok guys, maybe i expect to much but is it possible to "sit" on the ground with the fake trackers? I will not dance in VRChat that it would be worth to spend maybe 700Euro for the Vive Trackers + Base …
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Hey fakkoweb,
This is not an issue but this was the only way I found I could contact you.
I have contacted Germanunkol (the creator of https://github.com/Germanunkol/OgreOculusSample/) and he told me…
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Purchase the device within budget.
Inspect and test that the device is in good working order.
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I can see that the tool is able to track Oculus Rift movement at the moment but not "moving" in VR.
It seems it doesn't support Oculus yet? :)