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This is technically a breaking change, so if done it probably needs to be in v5. It's also pretty minor so it's not the end of the world if we close this as won't fix.
But it's a little strange tha…
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# Description
Continuing investigation work for Solr responses and paging to research real world load and performance issue mitigation. See #5358 for preliminary investigation issue.
# Done Looks Lik…
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Since hordes seem to ignore the mob cap, it would probably be a good idea to have a configurable amount for how many horde zombies can be active in the world at one time.
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The ability to specify a given seed upon world generation was only added in Beta 1.3: and was not possible in Beta 1.2 or earlier. Currently creating a world with a desired seed involves creating the …
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This glitch:
https://github.com/MiSTer-devel/SNES_MiSTer/issues/253
Happens when you fight Ludwin von Koopa when he jumps and rotates in the air.
Reset patch for clock phase is ON.
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**Is your feature request related to a problem? Please describe.**
there's many different formats
```
2024/09/30 11:04:38
2024-09-30 11:04:38
2024/09/30 11:04:38,888
2024/09/30 11:04:38.888
…
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Acceptance tests may comprise of hundred test cases and it therefore is more convenient to run them as one Jenkins job. This can be achieved by adding "all" to the test list, i.e.:
```
ubuntu@xt1:~/…
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### Is your feature request related to a problem? Please describe.
Joining a world is a somewhat heavy operation, and currently incurs large periods of time where one is simply waiting for loading, n…
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### Describe the bug?
When opening worlds through the URL,
You have to visit the world at-least once in order for the URL to allow joining.
### Relevant issues
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### To Reproduce
1. …
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First of all, thank you for putting together a truly pleasant, and performant (the real P in APECS) entity-component-system implementation.
Has there been any thought as to how to support resources…
maaku updated
1 month ago