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It would be nice to have a method that helps to create pathfinding algorithms by telling the user if a specific tile (x, y) is walkable.
If could be done a few ways, doesn't matter too much the 2 po…
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Playing the game whether in the Unity editor or as a standalone program after placing a few furniture the garbage collection (we think) goes nuts and freezes the game, pretty good sign in Unity that G…
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And then having the FastPriorityQueue be a public class inside the PriorityQueueNode?
`public partial class PriorityQueueNode
{
public sealed class FastPriorityQueue : IPriorityQueue
…
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Currently, the code is kind of a mess with regards to what uses `ushort` and what uses `SkillNode` to represent skill nodes. Maybe this has legacy reasons, but it means that there's either code duplic…
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Would you recommend I make a wrapper for FastPriorityQueue for use with value types or to use the SimplePriorityQueue for maximum performance? As long as there not too many of them, 2D grid points cou…
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Pretty much what the title say.
At the moment there is way to much systems, code etc. that have no documentation about them. I think to start solving this we should enforce a rule for documenting ev…
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```
I will like to use boost header files inside OgreKit. Basically I will like
to use boost-threads and some other boost header files...
```
Original issue reported on code.google.com by `silveira.…
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``` nim
import base64
var file = readFile("foo.json")
echo encode(file).decode()
```
foo.json:
```
[
{
"name": "argument_parser",
"url": "git://github.com/gradha/argument_parser/",
"m…
dom96 updated
8 years ago
-
```
I will like to use boost header files inside OgreKit. Basically I will like
to use boost-threads and some other boost header files...
```
Original issue reported on code.google.com by `silveira.…
-
```
I will like to use boost header files inside OgreKit. Basically I will like
to use boost-threads and some other boost header files...
```
Original issue reported on code.google.com by `silveira.…