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when I star scene newly all animation are working very good but once I restart the scene all armature are not animating
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在phaser项目中使用replaceTexture无效,已在本地修改代码,如何能megre到项目中?
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below code is not working in DragonBonesEvent.ts
this._armatureDisplay.addDBEventListener(dragonBones.EventObject.COMPLETE, this._animationEventHandler, this);
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When updating to the latest version of Phaser (3.87), the following error occurs:
`Uncaught TypeError: Cannot read properties of null (reading '1')
at CheckP3Version`
**phaser3-rex-plugins/…
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hi i tried to run with the command: `kotlinc -script gradlekotlinconverter.kts ` (kotlin 1.3.72)
got the following error
` kotlinc -script gradlekotlinconverter.kts
error: compilation failed: F…
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I started working on this but then wasn't sure how to do it.
I'm thinking of syntax something like
`python3 -m phaser run boston output --phase aggregate-counts sources/bike_ped_counts.csv`
or …
lisad updated
6 months ago
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### Description
Hello, it would be nice to see how much actual cpu active time is spent by each thread, as in, not sleeping, a way to filter out wait/sleep calls would be nice, for example:
java.l…
ghost updated
1 month ago
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1. Read about the Phaser Scale Manager ( docs on phaser.io )
2. Make the game scale to device size ( only 3-4 lines of code )
3. Make sure you add the code in 'init : function()' only.
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I downloaded the example code from this repository and tried it with different versions of phaser 3. And it seems that it's not working with the version 3.17.0 as you can see on [this gif](https://www…
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## 可以用
1. 原生 JavaScript -- https://www.w3schools.com/graphics/canvas_intro.asp
2. plotly -- https://www.w3schools.com/graphics/plot_plotly.asp
3. phaser.js -- https://phaser.io/
4. three.js -- h…