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I just think it would be good for inspiration and learning. Since Im making a turn based game for both android and ios it would be very interesting to see how other games on the app stores have done i…
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_This issue is to prompt discussion. A concrete proposal will be drafted following a range of comments, as I expect implementation will be pretty tricky._
There are many programs that do or would li…
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In https://github.com/deepstreamIO/deepstream.io/issues/195#issuecomment-263007723 @ronag mentions that
> Clients are never notified of write success.
For our use case it's important that client…
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We gotta implement this shit
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How about merging with http://tesseract.gg?
aolko updated
8 years ago
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When I build and run the c++ ButtonClicker example, and create a room, I get this in the device log.
(Note: the room creation does seem to succeed, and I can see the room, and launch the match.)
devi…
stolk updated
8 years ago
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Hi!
I'm building a multiplayer game using `p2`. Every `Turn` is generated using the previous `Turn` + the `GameEvent`s received for the previous `Turn`. My bodies have fixed rotation, and in each `Tu…
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Is anyone else having this issue? I can't create a room or join one anymore. Simply nothing happens. I haven't touched my code which was working perfectly a few hours ago. I even went back on my old b…
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Hello,
I looked around for a solution to this but came up empty handed.
When i start my app I check for internet connection and if there is one then i try to log in. the error seems to be on Authent…
avvie updated
8 years ago
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I split this out from the original discussion.
```
P1 |P2 proc (Unsupported on Windows)
-----+-----+-----+-----
T1 |T2 |T3 |T4 thread (Windows…