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```
Some function not remove temp value() from lua stack. You should fix it.
UnityEngine.Debug:Internal_Log(Int32, String, Object)
UnityEngine.Debug:LogError(Object)
SLua.LuaSvr:tick() (at Assets/Slua…
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Thank you for your response to my other posts.
I was wondering if SLua supported subscribing to C# events? I can see why this might be difficult/impossible, but wanted to see if you had any solution?…
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It might be a very weird question and probably out of the scope of the addon. I was wondering if there was a way to turn a condition icon that track the presence of a Talent on the player and on clic…
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一个GameObject 被Destroy 后, 由于LUA环境下 userdata ~= nil, 即使对象销毁也无法知晓;
如果要自己导出函数判断的话不如加到slua库里吧
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HI,
I am trying to do something like this:
Debug.Log ("Object position: " .. self.go.transform.position);
to print the position of my gameobject, however it is trying to concatenate the actual Vecto…
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```
Receiving unhandled NULL exception
Launching bug reporter
Obtained 56 stack frames.
#0 0x0000001c39b9df in lua_pushlstring
#1 0x0000001c39ba45 in lua_pushstring
#2 0x00000019d40e47 in (wrapper…
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```
Soubor search.properties
(http://code.google.com/p/kramerius/source/browse/trunk/search/src/java/res/conf
iguration.properties) obsahuje v jednom komentáři špatné znaky místo
znaků s diakritikou…
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![image](https://cloud.githubusercontent.com/assets/475227/6692121/bb7f1fec-cd05-11e4-999a-10c4900273d9.png)
course `LuaDLL.luaL_newstate()` return null. the prebuilt slua.bundle from git works right.…
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Build lua5.3 64bit tested in unity5, unity4.6.4(32bit), add macro LUA_5_3 in script,
modify last line of "resumefunc" in LuaState.cs from "return unpack(ret)" to "return table.unpack(ret)".
Then test …
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Hi,
In the OnAddCustomClass I added the following:
list.Add(typeof(System.IO.Directory));
But the code generated has a lot of compilation errors. The same happens to a lot of other classes under Sy…