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I'd like to add keyframes that snap directly to the values, rather than tweening to them.
So, currently, I'm writing code like this:
```
actor
.keyframe(0, {x: 0})
.wait(999)
.keyframe(1…
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```
What steps will reproduce the problem?
1. Tween an MC a large distance... couple thousand pixels maybe.
2.
3.
What is the expected output? What do you see instead?
Instead of smoothly tweening to…
-
```
What steps will reproduce the problem?
1. Tween an MC a large distance... couple thousand pixels maybe.
2.
3.
What is the expected output? What do you see instead?
Instead of smoothly tweening to…
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In line 51, the variable mX1, mX2 are not declared , it will throw an exception when the function is called.
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```
What steps will reproduce the problem?
1. Open Tween Editor
2. Add property to tween
3. Click on anything (eg "position" of a transform tween object)
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. Open Tween Editor
2. Add property to tween
3. Click on anything (eg "position" of a transform tween object)
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. create 2D Toolkit sprite
2. instal Hotween and Hotween editor
3. add hotween manager
4. in hotween editor make tween for tk2dSprite, property "Color"
set…
-
```
What steps will reproduce the problem?
1. Tween an MC a large distance... couple thousand pixels maybe.
2.
3.
What is the expected output? What do you see instead?
Instead of smoothly tweening to…
-
```
What steps will reproduce the problem?
1. Open Tween Editor
2. Add property to tween
3. Click on anything (eg "position" of a transform tween object)
What is the expected output? What do you see …
-
```
What steps will reproduce the problem?
1. create 2D Toolkit sprite
2. instal Hotween and Hotween editor
3. add hotween manager
4. in hotween editor make tween for tk2dSprite, property "Color"
set…