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Is there a way in nerfstudio to convert .pt files generated in the gsplat library to .ply or .splat?
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Nous allons créer votre premier "Hello World" en version Unity3D : un magnifique cube.
![image](https://github.com/user-attachments/assets/94c25ee4-2e78-4104-a5de-6ade4fb73c3c)
Nous le ferons tour…
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For sessions, we're already tracking the focus of the app.
Especially for WebGL (being single-threaded) would benefit significantly from pausing the ANR detection when focus is lost/application is pa…
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After the dotnet WebGL support is merged in #657, we can add support for javascript errors. There are two main approaches, the selection of the best one is part of this issue:
1. either include `sent…
vaind updated
5 months ago
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Hello,
I spent all day experimenting and got WebGL working with headless shell. See the thumbnails here: https://www.reddit.com/r/pplay/ - they are rendered by lambda function from webgl scene.
…
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Hi,
I've been using Effekseer in a web project for a while now and things have been working fine but I have run into an issue.
The issue being that for certain combinations of elements with differ…
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After build and run to WebGL format, when pressed "Recode button" the borswer show an error alert. It says - "An error occurred running the Unity content on this page. See your browser JavaScript con…
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- https://developer.chrome.com/blog/from-webgl-to-webgpu/
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The app is quite slow to load at the moment (Firefox 130.01). The only feedback the app gives is that it's trying to connect to a solver. If the solver is indeed slowing things down, it seems better t…
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It seems that WebGL 2.0 is not supported.
http://glslsandbox.com/e#36446.0 gives:
```
e:787 ERROR: unsupported shader version
```
while my browsers support WebGL 2.0 and all [samples](http://webgls…