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If I export as VOX using default palette everything works, but that palette is not ideal.
However, if I turn off default palette, export, then load in MagicaVoxel it does not load the custom palette.…
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Hi there, I've been using your shaders for a very long time now, and in the past your readme pages had info with test command examples.
I'm looking at the case shader at the moment, and there's no…
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**Describe the bug**
Creating a new Vox file in MagicaVoxel leads to emissive materials not appearing as emissive in game.
**To Reproduce**
Steps to reproduce the behavior:
1. Open a new blank M…
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**Metal ground material for .vox model**
If the .vox model has metal set as its ground material (in magicavoxel render mode), the game will crash.
**To Reproduce**
Steps to reproduce the behavior…
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I don’t see objects in Model mode. There is no way to draw objects. The cursor moves in empty space. In Rendering mode, the object is visible.
This problem is relevant for win32/win64 versions.
Al…
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Hello,
sry but iam must say it.
When iam convert any .ply / .png or .obj with FileToVox to a vox file,
then open it in MagicaVoxel or IsoVoxel and export them as Iso Sprite,
in both programs …
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Some ideas for implementing "voxel" features into LeoCAD
* [ ] Import 2D image as 3D model
consisted from bricks
* [ ] import 2D heightmap
as 3D model of surface
* http://en.wikipedia.or…
ghost updated
3 years ago
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> Some indices use Metallic 100 when they are not so shiny in game
-- @TTFH
Unknown which levels/palettes this occurs on.
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Gruß,
wenn ich ein mehrteiliges Schematic convertiere und die Scale Option 2 nehme, dann fehlt die Hälfte.
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I have this voxel model of a photo which I converted to a .vox file using this script https://github.com/Zarbuz/FileToVox/
[cat.zip](https://github.com/guillaumechereau/goxel/files/6183876/cat.zip)
…