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This is also potentially pertinent to @OpenSourceCTF/website but the feature is really for the client hence it going here.
Including ping here as well despite it not being implemented yet.
I env…
samhh updated
7 years ago
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> Curse of Recklessness doesn't stop fleeing target. It works to prevent flee if the target is already debuffed when it tries to flee, but doesnt do anything if the flee/fear is already on. This is wr…
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For homework after lesson 9, I'm asking you to **find and [screenshot](https://www.take-a-screenshot.org/)** (if online) **or photograph** (if offline) **an example of an argument being made through g…
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Originally in GitLab by @Fridan99
Would it be possible to implement the option of slow natural healing variant in the system?
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Better Scaling Controls and Keybinds
Adds keybinds when scaling, to scale by a specific amount.
## Feature Description
### How should it work?
Scale control…
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### Describe the false positive and how to replicate it
Step 1: Apply speed 2 effect
Step 2: Activate /essentials:fly
Step 3: Activate flight mode
Step 4: Immediately press Shift and land
Step 5:…
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"SAML v2.0 Metadata Profile for Algorithm Support Version 1.0" specification states that if "multiple elements identifying algorithms of the same general type are present, they MUST be listed in orde…
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My proposal is to refactor the iotschema base model to be closer to [SOSA/SSN](https://www.w3.org/TR/vocab-ssn/#overview-and-examples) and to minimize potential errors when annotating TD documents. Th…
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Would it be possible to make the mod _not_ spam the console with "X Moved too quickly! [XYZ]" every time someone uses a warp sign?
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Players are typically humanoid beings, but may be able to become cyborgs or other entities later. This adds the need for a flexible inventory system that can encompass multiple types of mobs.
The bas…