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https://github.com/mdn/translated-content/issues/14965 의 부분 이슈이며, source commit 추가 및 최신화의 목적이 있습니다.
**아래 문서들에 대해 최신화 및 source commit 추가 부탁드립니다.**
아래 경로는 `slug`의 경로입니다. `slug: Games/Tutorials/2D…
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Hi Yihui,
It would be nice to bring the timeline to this theme so users can demo their working experience or any timeline info. I built one using pure css (no dependency) in the codepen: https://co…
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I would add some exercises after every chapter. Listening to 10h30min of pure CSS and only doing small exercises is tiresome.
e.g. Flexbox froggy after Flexbox chapter
Table of contents:
• Se…
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### Reproducible in vscode.dev or in VS Code Desktop?
- [x] Not reproducible in [vscode.dev](https://vscode.dev) or VS Code Desktop
### Reproducible in the monaco editor playground?
- [x] Not repro…
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Hi,
concat allows multiple targets as follows: https://github.com/gruntjs/grunt-contrib-concat#multiple-targets
can we have the same for grunt-purifycss
Thanks
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[Examples](https://github.com/ariakit/ariakit/blob/main/contributing.md#creating-the-default-example) are the most important part of the project (even more so than the libraries themselves). We will h…
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### Describe the solution you'd like
Currently, when you scroll to the end of available product thumbnails the next button doesn't do anything.
AFAIK it's not possible to utilize a true infinite…
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skin this and add it :
https://github.com/kazes/vertical-scrolling-effect
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1、发布周期
不知道大家有没有这样的心理,只有一个游戏的时候玩的津津有味,游戏多了就不想玩了。同样的道理,如果发布的太频繁,估计就没人做了。所以发布周期要控制在一个合适的长度,让大家可以集中来讨论一个东西。初步的构想是一星期一期,不能保证每期大家都有兴趣,不感兴趣的可以等下一期,然后多期同步进行。
2、设计稿的选择
在购物的时候,如果只有一两件可以挑,很快就能决定要不要了。但是如果很多的话…
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Hi,
The app I'm developing, each checkbox should have a different color - generated at runtime, dynamically -assigned. This is because they are being used as filters for a pretty big graph, where lin…