-
hello,I come again!The problem is shown in the title. The generated tag is a merged tag, but I don't see the code to split the tag。Could you please provide the code?I really hope to follow your paper,…
-
Hi,
today i came up with an idea.
Pick up some opensoure music from modtracker or similiar, convert them to a suitable format and generate a beatmap / made it manually.
Then in game Harddroping /…
zDEFz updated
7 years ago
-
Wondering if it is this sysex?
SEND: f052006e48f7
RECV: f052006e4701000000000100000000000000000009f7
G5n returns 9 as above (last int)
G3n returns 7
B1XFour returns 7 - my guess is 5 plus rhy…
-
### Is your feature request related to a problem? Please describe.
I personally really like the way LNs are implemented in quaver, but most rhythm games don't require you to release the note in time.…
-
For rhythm games need to be able to sync gameplay state with audio state. Since audio is playing on its own thread (which is generally better than it was before in terms of playback quality) it can de…
-
### Describe your bug here.
This isn't a bug I got from actually building the engine myself - instead, it's from me downloading the official versions of PsychEngine from Gamebanana and through Mari…
-
Add all possible HTML tags styling, such that literally anything will have proper vertical rhythm.
This includes all types of ghosts images, all kinds of tags like `` and more.
-
Don't use frameCount, but millis(). Otherwise beats are skipped and the rhythm is irregular. Think of a better approach for beat timing.
-
### Quick summary
Hello.
I think allowing the Gamepad Configuration profile system to work on a per port and per game basis would greatly improve the user experience, especially for rhythm games.
…
-
### Is your feature request related to a problem? Please describe.
Detecting input chords requires adding a tiny bit of artificial delay. While this is totally fine during normal typing, it can be a …