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I'd like to see methods for setting velocity and orientation on howls. I'd also like to see some means of setting a listener position, orientation and velocity.
If there are no plans to do this withi…
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I have a suggestion regarding the AudioBufferSourceNode. At present there is only a single event to inform you when the buffer has finished playback which is useful in some scenarios. When in loop mod…
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> Originally reported on W3C Bugzilla [ISSUE-20505](https://www.w3.org/Bugs/Public/show_bug.cgi?id=20505) Mon, 24 Dec 2012 08:15:56 GMT
> Reported by Marcos Caceres
> Assigned to This bug has no owner…
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> Originally reported on W3C Bugzilla [ISSUE-17366](https://www.w3.org/Bugs/Public/show_bug.cgi?id=17366) Tue, 05 Jun 2012 11:52:48 GMT
> Reported by Philip Jägenstedt
> Assigned to
Audio-ISSUE-80 (…
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#5 Issue by __Meychi__,
Using:
Assets.getMusic("assets/sounds/Sound.ogg").play(0, 2);
...plays the sound only once. Tried also -1.
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> Originally reported on W3C Bugzilla [ISSUE-20229](https://www.w3.org/Bugs/Public/show_bug.cgi?id=20229) Tue, 04 Dec 2012 08:46:43 GMT
> Reported by Li Yin
> Assigned to
From the spec, it says "sto…
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It would be nice to have a section about how to use this API with Web Audio.
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We've tried to add a simple sound file through dartToolkit and it just blocks the whole loading process on iPad (we've tested on 2 and 4) and iPhone (tested on 4 only).
the sound demo on stageXL.org …
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I have not had any success with playing audio on iPhone 5 Safari/Chrome or Android Chrome.
I've used the following
```
SoundMixer.engine = "AudioElement";
```
and
```
resourceManager.addSound(…
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When upgrading from 0.3.0 to 0.4.0, multi-channel playback stopped working in Firefox. This seems to be a SoundJS issue as 0.3.0 still demonstrates the correct behaviour.
I created a demo of this:
…