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Opening these files works just fine on the Develop branch, but when I try to load the same .xnb files in the Develop3D branch, I get an IndexOutOfRangeException in LzxDecoder at line 442. This seems t…
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The new MonoGame Content Builder command line tool...
https://github.com/mono/MonoGame/tree/develop3d/Tools/MGCB
Currently tries to parse .contentproj files to find importers and content to build. …
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One problem that has concerned me was the amount of project files we need to maintain to support as many platforms as MonoGame currently does. With the addition of new platforms and the desire to spl…
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I would like to see if we can come up with improvements to the XNA content pipeline to eventually include in the new MonoGame content pipeline.
There are a few issues that I commonly have:
- Artists …
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Hey, as I said on twitter some of the shaders in my game are getting mangled a bit. Early in I had some parsing errors through a bunch of shaders when working on a ported version of my game. But they …
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when i load soundeffect,it will not work at all i use content.load to load sound , but it returns null and throw some expections
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There is one thing with the iOS version of MonoGame that always annoyed me and I never really knew why it happened: SoundEffects randomly disappear.
We have a dozen of sound effects in our game, load…
Nezz updated
10 years ago
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So I and others have been advocating reviving OpenTK several times and I'm happy to hear that the MonoGame core team is making good progress on that front (https://github.com/mono/MonoGame/issues/1528…
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I get ContentLoadException when trying load simple SoundEffect on WinDX platform, whereas Song cannot be loaded on WinGL platform with NotSupportedException.
And I dont want to use XNA again - dont …
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Hey guys!
Some time ago, I wrote some content compiler which dependent on XNA ContentCompiler but with some changes according to MonoGameContentPipeline and found some very strange things when I comp…