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Running my unity game on nexus 7, getting the following error:
03-25 00:12:13.560: I/Unity(14006): AndroidJavaException: java.lang.NoSuchMethodError: no method with name='setRequestAgent' signature='(…
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Im building just for Android on Windows 8, i set the build config with relevant paths for flex and Android SDK, i also setup the JAVA_HOME variable. But i get errors below when compiling , any ideas?…
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自定义规则里,从剪贴板导入不正确的内容会导致程序崩溃。
剪贴板内容为:
```
[proxy_all]
[outbound_block_list]
(^|\.)\w*admarvel\w*\..*$
(^|\.)\w*admaster\w*\..*$
(^|\.)\w*adsage\w*\..*$
(^|\.)\w*adsensor\w*\..*$
(^|\.)\w*…
pexcn updated
7 years ago
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Do I need add addition modules that show AdMob ad through your MoPub module?
Because in logcat I see that you plugin trying to find AdMob libraries and can't.
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It should be based around the concept of placements. Something like:
```
auto manager = avalon::ads::Manager();
manager.loadFile("ads.ini");
manager.show("mainmenu");
```
Where `ads.ini` contains:
…
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I have an android project that uses the openfl-admob library to display an admob banner.
This used to work correctly but since a month or so, the ad banner do not display anymore (whithout any change …
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Hi, could you help me. I have this issue when i trying to build it for Android on my Mac. If i trying to make it from Windows it's fine. I have upated android SDK and latest google-play-services_lib i…
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I've added official Chartboost ANE (both with Google Play Services included and excluded ChartboostNoGPS.ane). That's the result of compilation. What am I to do?
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current version 0.9.27 automatically deletes contents of google-play-services_lib under Assets > Plugins > Android
conflicts with google Admob as Ads no longer work because Admob needs the contents o…
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So I'm currently using
v0.9.32 Google Play Unity
v0.9.4.4 HeyZap Unity Plugin
Unity 5.1.4f
So the Jar Resolver/GPGS Upgrader is deleting the Assets/Plugins/Android/google-play-services_lib which H…