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Like #13, we want to elaborate on and describe the rest of the county. Most of this is going to be landuse classification, specifying where farms, forests, etc etc are.
sylae updated
4 years ago
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Add functions:
```
function SetDefaultHeroCosts takes integer gold, integer lumber returns nothing
function AddHeroCosts takes integer unitTypeId, integer gold, integer lumber returns nothing
fu…
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# Is your feature request related to a problem? Please describe.
The free merchants and associated refugees get the short end of the stick for content because they're seen as not worth it by a lot of…
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I'd like some discussion here about where you'd like to see this project go. I abandoned work on it for a long time, I've currently got a surge of enthusiasm for it again, but who knows if that'll las…
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## Versions
- **Scaling Health**: ScalingHealth-1.12.2-1.3.42+147.jar
- **Silent Lib**: SilentLib-1.12.2-3.0.14+168.jar
- **Forge**: forge-14.23.5.2854
- **Modpack**: N/A (I am using mods that…
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James C. Scott, analysis of the authoritarian approach to complex problems
https://libcom.org/files/Seeing%20Like%20a%20State%20-%20James%20C.%20Scott.pdf
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Hi everyone, I just put in a little effort profiling a run of Example 1 through ARAX. This is just once instance of course
https://arax.ci.transltr.io/?r=293759
Here's my analysis:
0.15s Launch…
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As I play more, I'm increasingly convinced that units could level up a bit sooner.
I played several skirmish matches for testing v5.3.4, first against Normal AI, then against Hard AI because Normal…
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Apologies once again for possibly using the issues system for a wrong purpose, but I know no other way to communicate with you.
I've attempted to improve the dragon sprites from Aleona's Tales usin…
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With the current system there are basically 2 stages to currency; credit and minted currency with limited control over credits most players will transfer to some sort of backed currency as soon as pos…