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### DB Selector
DB3K
### User(s)
F-16A BLK 20 Falcon [F-16V]; F-16V BLK 70/72
### Weapons Carried
F-16A BLK 20 Falcon [F-16V]:
2-4X AIM-120C-8
0-2X AIM-9X Block II
0-1X AAN/AAQ-33…
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![image](https://github.com/user-attachments/assets/70166e48-9ba6-4d1f-bab8-6086dbd4577c)
I cant make the weapons works. Can u make some short tutorial or instruction post?
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Hi, a week or 2 ago I was working on a weapon that shoots a projectile. It was working fine when I assigned the weapons to characters. The weapons would fire the projectiles. However after the last up…
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I am wondering if there is a programmatic way to generate a list of weapon types for each playable Aircraft?
This is primarily so I can add specific aircraft to a FARP object and make sure that onl…
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In Vice City, when firing the Revolver, it ejects shell casings as if it was a self loading firearm, which it shouldn't happen with this kind of weapon as the casings are contained in the drum, could …
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### Describe the bug
Using the Fire Axe in combat raises Great Axe & Hooking weapon combat proficiencies. However, you cannot train these proficiencies with the practice recipes using the Fire Axe. I…
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**Is your feature request related to a problem? Please describe.**
With the automatic weapon replacement TTT2 introduces now weapons can spawn besides the wrong kind of ammo, because Weapons with dif…
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In looking at base weapon stats, it appears that there are a lot of one-handed items that do more damage than the majority of two-handed ones (and are highly skewed towards fencing, which would be fix…
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L 11/28/2022 - 18:29:25: [SM] Exception reported: Script execution timed out
L 11/28/2022 - 18:29:25: [SM] Blaming: zombiereloaded.smx
L 11/28/2022 - 18:29:25: [SM] Call stack trace:
L 11/28/2022 -…
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**Is your feature request related to a problem? Please describe.**
There is currently no way to automate applying a poison such as Black Venom or Cadaverine Solution to a weapon, without manually app…