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Hi, thank you for the wonderful code. I want to understand that, how can I post process the following as you mentioned in Usage. And, how do I run the code?
```
# after much training of transforme…
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Unable to create any route due to an application error. Please try again.
from: 51.378939, -0.260572 (["Welcome to Surrey" sign](https://www.google.com/maps/@51.3789076,-0.2604884,3a,75y,216h,6…
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Hello, I saw you were looking for a modeler on the Thunderstore page, I am interested in contributing assets. I don't know much about the coding side of ROR2 modding but I do know how to create and te…
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Hello, thanks for the amazing work! I have similar questions with the #13 , where I can not reproduce the 3D visualization using the `sintel_bandage_3d.npy` and the blender script. I have met the iss…
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- Scale to the current human model
- 38 polys
- centre point in middle of beard
- one shader
- unpack the materials from the model if you want.
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- 28 polys
- centred
- 1 shader boobs
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1640 polys
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- Unity scale 1x1x1
- 32 polys per unit
- centre point at centre
- one shader `arch`
- unpack the materials from the model if you want.
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The area around the games play space.
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## Motivation
When enabling a 3D terrain effect using `map.setTerrain()`, things look beautifully realistic until you check out some road bridges, where the terrain dips and the road follows the te…