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Hello,
I tried to run only the Global rotation part as displayed by the code bellow. We are using Python 3.10.11 and version of pytheia 0.1.13.
```
# the intrinsic matrix
K = p…
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StereoProfile
this seems to have gone from the latest couple of releases is it still in use or did it get replaced with something? or is it an oversight? It was present in 2.3.13 and earlier.
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@kayhayen Need your help for this one, today I've discovered a really nasty but at the same time really important bug, fortunately for us I'm actually quite familiar with this one as I've had to deal …
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Is it possible to alse put a D3D11.dll file besides your modification so it can use this DLL for it's calls?
This could really help with bringing 3DVision to EdR thanks to 3DMigoto!
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your support of Unreal Engine 4 in DX11 is superfluous, there are vorpx and nvidia 3dvision (Helixvision) which support that, already !
we don't need a battle between vorpx and r.e.a.l.vr, who rel…
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It is hard to bisect because there are other erros as well, but with nixos-unstable, nvidia-display-driver builds start to fail somewhere after this commit https://github.com/NixOS/nixpkgs/commit/21ec…
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**Describe the bug**
While in surround, applying a "not surround" profile fails with no error.
I'm not sure what the difference is with issue #76, but since Terry asked me to log this as a new issue…
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Hello!
I'm running openMSX on a Fedora 36 laptop and so far so good! But I noticed that the `SDLGL-PP` renderer is unhappy on my machine:
```
warning: Couldn't activate renderer SDLGL-PP: Faile…
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In particular the `ANGLE_platform_angle*` ones:
https://github.com/google/angle/blob/master/extensions/EGL_ANGLE_platform_angle.txt
https://github.com/google/angle/blob/master/extensions/EGL_ANGLE…
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**Describe the bug**
I have made the update to 2.1.5.5 and Switching from Surround to normal mode is not working here
**To Reproduce**
Steps to reproduce the behaviour:
Saved two new Display Pro…