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**What happened**:
The failed e2e test: TestGameServerAllocationDuringMultipleAllocationClients
**What you expected to happen**:
Pass all the time
**How to reproduce it (as minimall…
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# ネットワーク性能テスト
k8sはclaster Ipを指定して、agonesはhost portで稼働
## flannelでのコンテナ間のスピードテスト
- [x] 素のk8sのpingによるノード内の通信速度(claster IPを指定)
- [ ] ~agonesを利用したpingによるノード内の通信速度~
- [x] 素のk8sのpingによるノード外の通信速度(cla…
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**Is your feature request related to a problem? Please describe.**
Be able to show a demo of the entire tech stack (Agones + Quilkin + a multiplayer game) working all together.
**Describe the so…
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**Is your feature request related to a problem? Please describe.**
Talking with @markmandel this issue is a follow on from #279 #404 and #2396. The problem being that currently if your gameserver req…
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**Is your feature request related to a problem? Please describe.**
The current [Health Failure Strategy and lifecycle](https://agones.dev/site/docs/guides/health-checking/#health-failure-strategy) …
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**Is your feature request related to a problem? Please describe.**
By default Agones batches allocations for better throughput by 500ms at a time. In some scenarios, that amount of wait time is ove…
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**Is your feature request related to a problem? Please describe.**
I'm not sure how this translate into other exporters but with prometheus currently when you use the `LastValue` aggregation there …
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### What happened?
I follow the documentation for create a cluster minecraft.
When I create my proxy, the pod not ready because in the container I have a error:
```
proxy [init] Resolving type…
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**Is your feature request related to a problem? Please describe.**
Pulling out from #2716
It's great we have metrics for Counters and Lists, but it would be good to have examples and some default…
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My end goal is to be able to deploy a multiplayer web game (or if not web, with dedicated servers), with lobbies/arenas/matchmaking.
One potential solution for this is to integrate with Agones.
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