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# ネットワーク性能テスト
k8sはclaster Ipを指定して、agonesはhost portで稼働
## flannelでのコンテナ間のスピードテスト
- [x] 素のk8sのpingによるノード内の通信速度(claster IPを指定)
- [ ] ~agonesを利用したpingによるノード内の通信速度~
- [x] 素のk8sのpingによるノード外の通信速度(cla…
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### Fleet file :
```
apiVersion: "agones.dev/v1"
kind: Fleet
metadata:
name: andarbahar-fleet
namespace: pfcpro
labels:
app: andarbahar-fleet
spec:
replicas: 1
scheduling: Pa…
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Add prometheus instrumentation with crates [prometheus](https://crates.io/crates/prometheus) and [prometheus-static-metric](https://crates.io/crates/prometheus-static-metric) to get details of the swi…
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**What happened**:
Hi all,
We've observed an issue that a proxy pod uses the same socket for traffic from different clients to the same game server, resulting in one of the clients not r…
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**What happened**:
I created a `FleetAutoscaler` managing a `Fleet` with a `Buffer` policy. The autoscaler behavior is to modify the spec of the `Fleet` with an updated replicas count. This i…
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**Is your feature request related to a problem? Please describe.**
When someone watches for game server changes, it is preferred to see one change, rather than many where it is hard to determine when…
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**Is your feature request related to a problem? Please describe.**
Talking with @markmandel this issue is a follow on from #279 #404 and #2396. The problem being that currently if your gameserver req…
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I'm new to kubernetes/docker, so I apologize if I use any wrong terms here. I plan on hosting this on Linode as the costs of GCP/AWS is just too high in comparison. Linode has a limit of 100 nodes per…
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Issue: I was trying to get metrics for gameserver in prometheus by using `agones_gameserver_state_duration_sum` but it is providing me values for agones-controller/fleet allocated and scheduled state.…
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Arbitrary Counters and Lists for GameServers, SDKs and Allocation #2716 has been released in Alpha, and is looking for a contributor with Unreal experience to implement the Unreal SDK. The SDK methods…