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Arenas and allocators are currently passed by both reference and by pointer to different functions, and constantly dereferencing and taking the address of them is a pain.
Decide on a convention, ~~…
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When doing a superpmi replay using a Checked build, superpmi takes about 10% of replay time. The highest times are:
- `MethodContext::MethodInitHelper`. This 'new's the LightWeightMap structure and…
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Procedure to get the error :
- launch the game
- directly go to fight
- repeat until loosing all hp
-> double free !!
I've also tried to overflow an integer in the fight loop (made…
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The merge conversation in #23 has demonstrated that switching to bring-your-own-allocator memory management will require some changes in testing strategy.
If I'm understanding some context correct…
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**Bug description**
When working with big tuples, `box.slab.info()` info declares that there a lot of free space even though it isn't. (`box.slab.stats()` seems to do the same.)
* OS: Ubuntu, EP…
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I keep getting build errors when I build xformer (see https://github.com/xmos/ai_tools/issues/909).
```
ERROR: /home/andy/.cache/bazel/_bazel_andy/8b429239a50f407a9e6918483356d160/external/lib_tfl…
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## Issue
While investigating 0xPolygonMiden/compiler#317, I discovered via flamegraph analysis that up to 30% of program runtime was being spent just `drop`ing vectors used to store decorators.
…
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### Zig Version
0.10.0-dev.4476+0f0076666
### Steps to Reproduce and Observed Behavior
```zig
var arena = std.heap.ArenaAllocator.init(testing.allocator);
defer arena.deinit();
con…
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`Vec` is currently 32 bytes. It consists of 4 x 8-bytes fields:
* Pointer to `Vec`'s contents (`NonNull`)
* Length (`usize`)
* Capacity (`usize`)
* Pointer to allocator (`*const Allocator`)
#…
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Arena allocator can be used to limit the amount of memory used while running queries
# Brief design
each thread in the thread pool will have arena allocator instance
each arena allocator will hav…