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Feature Request:
Page addition to view all Algorand assets with sorting for Asset ID, Name, Unitname, etc in addition to paginated style for navigation through batches of assets
Thanks, Angel
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The spice assets have a lot of stray bits to then which make them impossible to place in the intended stoneware cups without bleeding or rescaling.
Could use a tidy of strays to give them a workabl…
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We have a new folder path structure, to consolidate all artworks and similar assets.
Breaking change due to having to re-compile all existing compendiums and journals.
Existing Worlds will still op…
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# Feature Request
As Engon does the asset library the 'right way' compared to blender (ie, allowing external preview files for much faster loading etc), it'd be great if we could use it for all of …
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Just a simple question:
Why is the `registry.json` in the `assets` folder instead of the `art` folder?
I don't have to ship it when releasing the game, do I?
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When opening this screen without any asset, create a state that let's the user know they can start by adding an asset
relates to: https://github.com/orgs/stellar/projects/58/views/6?layout=board&pane…
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![image](https://user-images.githubusercontent.com/62588629/224905249-a42a6c72-c199-4f24-9815-f60d9fd455e9.png)
![image](https://user-images.githubusercontent.com/62588629/224905373-b09e6d85-0c0b-4…
boocs updated
20 hours ago
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### What is the problem?
Should the /assets/css/input.css file be publicly accessable?
### Operating System
ALL
### Architecture Version (x86, x64, arm, etc)
ALL
### Steps to reproduce
```shell…
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### Initial problem description
At the moment we have an issue where spam assets and ignore assets behave almost identically. One thing that we expect is that ignored assets get queried when queryi…
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When running selective checks, we should automatically trigger open-lineage provider tests (in main) in any PR that changes assets, as openlineage tests heavily rely on assets and are often broken aft…