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The current driver for Freedom Scientific braille displays uses a DLL from FS to communicate with the displays. To benefit from upcoming improvements to NVDA's braille support such as autodetection (s…
bramd updated
5 years ago
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Hello!
we are trying to build a sound library using sono fr game development.
As you might expect, games do require the same sound or music to be loaded into multiple objects.
We tried to use clone…
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When I try to update a next snap today 20th sept 2017, the following happens.
IO - speech.speak (12:54:18.430):
Speaking [LangChangeCommand ('en_GB'), u'Select Folder button']
IO - inputCore.Inp…
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I have only noticed this in 2015.4, installed copy.
It appears that NVDA, if not exited properly, will drop support for NVDA Controller Client32.dll, used in applications such as skype talking, most i…
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**Reported by mike.reiser on 2010-11-17 08:08**
In most accessible audiogames, nvda seems to allow one to interact in the game without quitting the screen reader, however this doesn't seem to happen i…
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I hope I will be able to clone the repositories then because I got a memory error from git :/.
Also its just a good idea to keep the repo small encouraging other people to experiment.
Unless you g…
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A new install of the game currently starts with "Kerkerkruip has a graphical interface ..." or something like that. You then have to choose whether or not you want to disable it. This always confuses …
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A few people have said they'd prefer a numerical menu. Let's do it.
Should we keep the arrow at the same time? Maybe.
We could also add hyperlinks!
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The output of the REMEMBER and TROPHIES commands could be entirely encapsulated in a visual map, e.g.:
![Kerkerkruip Map Mockup](https://dl.dropbox.com/u/947038/Kerkerkruip%20Art/Map_Mockup.png)
Thi…