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All that annoying production-ready stuff we need to handle:
* Changes in speakers/headphones/Bluetooth connections
* Sample rate changes?
* Playing nice with other apps / being backgrounded
* …
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It'd be nice to have a script that generates a universal framework for EarlGrey. Then when EarlGrey is used in CI, the dependency doesn't have to be recompiled.
- https://github.com/AudioKit/AudioK…
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### Description
Apparently, I am having hard time installing / updating pod.
I get this error message whenever I try to do so.
`` [!] Unable to add a source with url `https://github.com/Audi…
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### macOS Version(s) Used to Build
macOS 13 Ventura
### Xcode Version(s)
Xcode 14
### Description
Xcode 15, IOS 17,
Development environment: Mac os 14.5.
I am trying to learn to us…
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Hi! Looks cool! Thanks for posting a diode ladder filter emulation! Quick question:
The seemingly largest FOSS music framework (AudioKit) on iOS platform has a tb303 filter emulation that seems wro…
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I have v2.1 of ESP32-A1S-AudioKit.
What is the difference between v2.2?
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### Problem Description
I don't know if this falls under the audiokit repo or your audio-tools but I am having issues with the L/R speakers on the LyraT 4.3. They only activate when I plug a headphon…
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Is there a compatibility issue? Current playgrounds version: 3.3.1
It says:
INVALID PLAYGROUND BOOK
Audiokit.playgroundmodule: Unable to open module.
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I'm unable to build the playground on Xcode 12.0.1. I get this error message :
"{home"/Documents/code/Playgrounds/Xcode/Pods/Target Support Files/Pods-AudioKitPlaygrounds/Pods-AudioKitPlaygrounds…
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I'll write here the documentation and interesting information that maybe useful to this project:
- Arduino Audio kit: https://github.com/pschatzmann/arduino-audiokit
- Dev kit: https://github.com/…