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**Describe the bug**
When launching the Editor with Vulkan enabled, the Module Manager window pops-up. It occurs only when AutomatedTesting project is set as active. The message in the window states …
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**Describe the bug**
Project Manager may crash after a gem is enabled or disabled. Selecting a different template for a project produces the same result. It occurs in Single and Multi configuration b…
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**Describe the bug**
Player cursor in _NavigationSample_ level of _AutomatedTesting_ project can be dragged off screen and easily lost leading to need of reentering the Game Mode in order to reset it…
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**Describe the bug**
Attempting to build project with: `cmake -B build/linux -S . -G "Ninja Multi-Config"` in the project directory results in a Python error. The engine was built from source, as I w…
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**Describe the bug**
This issue was created based on the comment in [#12588](https://github.com/o3de/o3de/issues/12588).
The following Script Canvas Process Job assets complete processing with error…
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**Describe the bug**
This issue was created based on the comment in https://github.com/o3de/o3de/issues/12588.
The following Prefabs jobs complete processing with errors:
`/o3de/Gems/MotionMatchi…
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**Describe the bug**
When opening the Scene Settings for OneMeshOneMaterial.fbx, the Editor displays an error:
[Error] (SceneManifest) - Failed to open 'C:\git2\o3de\AutomatedTesting\joe_test\fbx\On…
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**Describe the bug**
Launching the _Edit Platform Settings..._ window causes the following asserts to appear in the Console:
```
(System) - Trace::Assert
D:\o3de-packages\packages\RapidJSON-1.1…
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After running an editor test in Linux the TestResults/editor_test.log, only contains 1-line
`CSystem::Quit invoked from thread 139863178176768 (main is 139863178176768)
`
This works fine on Windows…
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**Describe the bug**
When running launcher using a default level it does not render the sky, which is present in the editor.
**Steps to reproduce**
Steps to reproduce the behavior:
1. Build o3de…