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Thank you for the excellent library.
I'm encountering an issue when running individual crate tests in a large codebase, and it's causing significant initial slowness. For instance, when working wit…
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## Setup
Cargo.toml
```toml
[package]
name = "minimal_doctest_fail"
version = "0.1.0"
authors = ["Jan Hohenheim "]
edition = "2021"
[dependencies]
bevy = { version = "0.14.0", fea…
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## Feature Request
I would like to make `tracing-subscriber/src/filter/env/builder.rs::env_var_name` a public method.
### Crates
tracing-subscriber
### Motivation
I would like to use the buil…
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## The problem
There is not guidelines on how to make the docs for the internal crates.
#3492 is completed little by little by many people leading to a lot of inconsistency in the documentations.
…
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## Bevy version
10.1
## Relevant system information
```ignore
`AdapterInfo { name: "NVIDIA GeForce GTX 1080 Ti", vendor: 4318, device: 6918, device_type: DiscreteGpu, driver: "NVIDIA", drive…
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There's [some work going on](https://github.com/LeCalicot/bevy_ink) to use Blade Ink in a [Bevy game engine](https://bevyengine.org/) plugin for Ink, but Bevy strongly prefers `Send` types so it can p…
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### What it does
This lint would check for potential name clashes in a crate with the Rust Prelude.
Name clashes with the Rust Standard Library are not too big of a problem - in those cases, you…
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Would it be possible to make the integration with bevy an optional feature? I would love to use this in my own game engine, and I think the Rust ecosystem as a whole can benefit from a solution like t…
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First and foremost, I apologize for my limited knowledge of the framework's intricate details.
While I understand that this question might be more suited for the Bevy engine, Bevy internally utilis…
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It seems like this crate is intended to do the rendering directly, but I'm curious about integrating it with a game engine like Bevy or Fyrox or even Godot. Do you have an example of integrating Forma…