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It seems that the current version of the library is not compatible with the latest version of Bevy (0.12).
> the trait `bevy_app::plugin::sealed::Plugins` is not implemented for `(VertexPullingRend…
w512 updated
4 months ago
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### Description
## Background
I built a program combine Qt/Qml and bevy , and I can run it normally on ubuntu system , but when run it on macos, it output a error, and I think this is a platform re…
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Having a streamlined Houdini -> Bevy content creation workflow could be a bit of a game changer for building games/apps with Bevy.
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Many operations performed by `bevy_assets_bundler` are at the `info` logging level, which, if you're loading a lot of assets (such as if you're using [bevy_asset_loader](https://github.com/NiklasEi/be…
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With how #93 is going, it seems the backend prototyping phase is pretty much done. The current iteration is the third, and seems quite robust and reasonably future-proof.
With the server implement…
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## Bevy version
4db18d85c12c15e86a39f848829d67a6bb0ee2e0
## \[Optional\] Relevant system information
```
2024-10-30T22:18:58.292727Z INFO bevy_diagnostic::system_information_diagnostics_plugin::in…
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## Bevy version
v0.14.2
## \[Optional\] Relevant system information
- cargo 1.82.0
- Ubuntu 24.04.1 LTS on WSL2 Windows 11 x86_64
- ` AdapterInfo { name: "D3D12 (NVIDIA GeForce RTX 4060 Ti)", vendo…
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Right now, if we were to use the provided bevy plugin, we would need to write most of the game logic outside of bevy's ECS. It would be good to integrate crystalorb with bevy's ECS.
See other simil…
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## Whats the problem?
I think it's inconsistent that `System`s and `Plugin`s can be inserted via tuple like this, but not `Resource`s:
```rust
app.add_plugins((
DefaultPlugins,
Rapier…
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With ambient brightness 1.0:
![image](https://github.com/user-attachments/assets/68eede4d-ad99-4a1e-8398-426cedc3738e)
With ambient brightness ~0.0:
![image](https://github.com/user-attachmen…