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Hi all,
is there somewhere a tutorial available on how to create a new guide tree and blacklist?
Thanks in advance :)
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```
I thought I opened a bug on this, but looking back apparently I didn't...
The biggest problem I run into with PP is that there is only one
enable and one disable pass. You can pick what order the…
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```
I thought I opened a bug on this, but looking back apparently I didn't...
The biggest problem I run into with PP is that there is only one
enable and one disable pass. You can pick what order the…
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```
I thought I opened a bug on this, but looking back apparently I didn't...
The biggest problem I run into with PP is that there is only one
enable and one disable pass. You can pick what order the…
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```
I thought I opened a bug on this, but looking back apparently I didn't...
The biggest problem I run into with PP is that there is only one
enable and one disable pass. You can pick what order the…
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```
I thought I opened a bug on this, but looking back apparently I didn't...
The biggest problem I run into with PP is that there is only one
enable and one disable pass. You can pick what order the…
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```
I thought I opened a bug on this, but looking back apparently I didn't...
The biggest problem I run into with PP is that there is only one
enable and one disable pass. You can pick what order the…
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@geeknoid @mandarjog @rshriram
The Mixer expression language is quite powerful but implementing large set membership or large keyspace maps would be extremely unwieldly. I think this would be a re…
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```
I thought I opened a bug on this, but looking back apparently I didn't...
The biggest problem I run into with PP is that there is only one
enable and one disable pass. You can pick what order the…
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Hey there. I had an idea on restricting items. Instead of making it alignment-dependent, you could make different groups for different factions. Players would be assigned into different groups in-game…