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I am trying to reconstruct a beetle and I have successfully run the Meshroom, but resulted obj file seems not right. It lacks the basic structure. I had 169 resulting stacked images in Meshroom to run…
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someone help im trying to download it but i CANT FIND THE FRICKING DOWNLOAD PLACE WHY DIDNT YOU LINK IT BEFORE??? IM LITERALLY PISSED RIGHT NOW IVE BEEN LOOKING FOR SO LONG
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As WOFF fonts are (slightly) more widely supported by browsers then TTF fonts (see http://caniuse.com/#feat=woff versus http://caniuse.com/#feat=ttf) I wanted to use them in my app, but it turns out, …
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We are researching 3D editors for WebGL that allow users to create and edit 3D meshes. E.g. we would like to be able to do things like move edges/verticies, divide faces, etc.
After adding a defaul…
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Importer works great! but doesn't use .config file associated with .psa when import animation and while game uses one general skeleton for all characters. Causing this type of troubles:
![image](http…
Tosyk updated
2 years ago
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This is something that would be extremely valuable for gamedev. Cutout animation exported as json data provides huge optimizations as well as ability to make it more interactive.
This feature has two…
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Well ok, this idea is strange ;)
What I request would be an possibility to convert a GPX track (say a motorbike) to some line/paths objects in the scene coordinate system, that can be used later on, t…
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I experimented a bit with the [Instanced Geo Object demo](https://sandbox.openglobus.org/examples/geoObject) to figure out if I can create something similar but with a multi object observer (camera) d…
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Hi !
Thanks to every one who was or are involved into Luminance's development. We're founding a NGO and we can do it on a shoestring thanks to people like you.
We are using Luminance to create HDR…