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Looks like the code doesn't support version 25 and above, used in T3D which might be useful if you're trying to import or export more recent shapes.
For ref:
- version 25 has secondary uvs, colours,…
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Looks like you guys have the database set to latin1 so that it'll properly store and reproduce characters for Blockland to read. Unfortunately, the frontend site is set to utf-8; and the characters ar…
Pecon updated
6 years ago
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### Description
Players mounted to an object are scaled along with it
### Screenshots
retail:
![image](https://github.com/ClayHanson/Blockland-Rebuilt-BetaTesters/assets/33813303/19f7746d-0cb7-4…
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### Bug Description
Weapons with custom LODs (like weapons with first person viewmodels) are not properly swapping models in first/third person
### Screenshots
v20:
![image](https://user-images.…
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Basically a way for someone to claim blocks they placed so that someone else can't move them, defends against griefers
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[Brickadia](https://brickadia.com/) is a block-building game a la Roblox, Blockland, or Lego. The game is in development, and currently not released.
However, it recently made a duo of releases tha…
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### Feature Pitch
Some way to create variables that have a fixed type to them and wont be automatically recasted to string and back when operations are done on them. Main thing that's needed is `int…
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### Bug Description
The emitter (not particle) lifetime setting does not work, making some effects much denser
### Screenshots
v0.11:
![image](https://user-images.githubusercontent.com/33813303/…
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### Bug Description
Raycasts with their typemasks set to StaticObjectType can hit bricks that have raycasting disabled
### Screenshots
https://github.com/ClayHanson/BlocklandRebuilt-IssueBoard/…
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By moving over to a different framework, we will clear most of the previous issues without having to do anything else. It will also boost performance while making maintenance and installation really e…