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At the moment, platform implementations have to rely on hacky maps and wrapper objects to properly use and manage boss bars which is horrible and not fun to use. Additionally, it makes it incredibly h…
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Hey !
For some reason, the bossbar's fog (when it's an boss's bossbar) hide the end's sky.
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Just to inform you, only waiting for pmmp to merge https://github.com/pmmp/BedrockProtocol/commit/c9e1f76670d3097d3978abf33b8673bc93961ec6 into stable
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`text.boss` is an option that changes the colors of the bossbars from OptiFine, I can't get it to work (or find it in PolyTone's docs) so I assume the mod doesn't support this feature
Example usage…
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The rendering mod is only sodium, when i turn on the buffer of chat, tablist, f3, health, experience, scoreboard, crosshair, or bossbar, the ui invisible. But the hotbar dont(I'm turned it on)
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https://github.com/PrismarineJS/mineflayer/blob/7bb9ea09f2be4d9dc741beedc67625efe243438d/lib/bossbar.js
For example,
```js
let ChatMessage
const colors = ['pink', 'blue', 'red', 'green', 'yellow…
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dd
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It would be great if you are able to make the bossbar for the teleport always show up on top despite other bossbars
![2021-05-29_17 35 22](https://user-images.githubusercontent.com/68349758/1200852…
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At this point we're using just a integer counting up as an identifier.
My Suggestion would be to use the present UUIDv3 generator similar to the existing offline player generator. So the UUIDs can'…
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Being able to add or remove bossbars would be great. Whether to add a bar to a normally non-boss mob, or remove one from a normally boss mob.
As for Passengers, I feel like it should be an included…