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**Is your feature request related to a problem? Please describe.**
Some resources are derived from the original ones. E.g. Model is obj but not in form usable in our renderer.
If we want to use it …
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in assignment 7, when sample on BVH
https://github.com/MARMOTatZJU/GAMES101-HW/blob/b53fe6407b8e4ced48034e6b5a922408bbae6075/hw7/BVH.cpp#L167
the code use std::sqrt(get_random_float()) instead of un…
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Did you compare performance of your implementation of BVH to [this](https://devblogs.nvidia.com/thinking-parallel-part-iii-tree-construction-gpu/) paper?
Thanks for great OpenCL and acceleration s…
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The BVH files `BVH.cu` + `BVH.cuh` need to be abstracted into a `.cpp` and `.h`.
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Currently, if I'm reading the builders correctly, they always allocate a new `bvh` instance when building. It would be nice to have the option of re-using allocations.
heyx3 updated
3 months ago
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For BVHs that take a long time to generate it could be best to generate them offline, download them, and apply them to the appropriate geometry.
Use Cases:
- Non GLTF geometry file. Separate BVH…
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Thank you for your great work.
If I would like to use arbitrary bvh dataset, what should I do?
I already tried to convert not only CMU but also another bvh dataset, but When I converted another …
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**Describe the solution you'd like**
As Meshroom detects camera position and if I enter each frame of a video including the framerate, Meshroom should be able to output a bvh file with the camera pos…
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In the textbook, each BVH node has a AXIS parameter. How is the AXIS parameter chosen? and What is it used for?
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In bounding volume hierarchy building function, I believe there is a condition in one if-statement which prevents us to use the maximum number of primitives in node properly. The code is as follows:
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