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aframe-physics-system offers 2 different physics engines: CANNON.js and Ammo.js.
Currently super-hands only works with the CANNON.js engine.
It would be great if super-hands could work with the …
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Hey,
would it be possible to integrate CCD work from https://github.com/schteppe/cannon.js/issues/366
the source should be https://github.com/bllem/cannon.js/commits/master
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`npm install aframe-physics-system` and `yarn add afram-physics-system` both fail
```
yarn add add-aframe-physics-system
➤ YN0000: ┌ Resolution step
➤ YN0013: │ ammo-debug-drawer@https://github.…
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Hi! I'm was searching for a javascript 2D physics engine with SPH support, but I only found cannon.js which is for 3D. I would like to know if it's possible to use cannon.js with 2D game engines like …
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Hello.
Did a real shooting from the weapons in the shooter, and fought with the lack of ccd in cannon, but it is present in p1. Moves ccd into the cannon, and it works great. I removed the rotation, …
bllem updated
6 years ago
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I'm working on a replicated multi-user A-FRAME demo using cannon.js for the physics and [Croquet](https://croquet.studio/sdk/docs/index.html) for networking, where each user runs an independent CANNON…
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In order to differentiate objects of the map and cannons, we should give it a tag and change the colour of it.
https://github.com/firetto/Physics11Simulation/blob/5e4070072daf523a04277d9fa0ab3c9477…
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- Web application
# Client
- [react-three-fiber](https://github.com/pmndrs/react-three-fiber)
- Three.js
- Cannon.js
- Material UI
# Server
- Language: Node.js
- Backend: Next.js
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物理エンジンのドキュメントをいくつか巡回したがThree.jsと連携した事例が意外に少なかった。
cannon.jsの後継のcannon-esのドキュメントは事例があったのでこちらで初体験してみる。
ドキュメント
https://pmndrs.github.io/cannon-es/docs/index.html
サンプル
https://pmndrs.github.io/can…
ryo-i updated
9 months ago
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I know [cannon-es-debugger](https://www.npmjs.com/package/cannon-es-debugger) exists that uses Three.js but I am using pure WebGL API. It is very complicated to develop without collider drawing:
![…