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If you build an interpolated curve composed of several bezier splines and apply tension, it modifies the curve which is no longer interpolated but becomes a bezier that connects the first and last poi…
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Some of our Interactions and GraphicalLines use the line type `Curved`, and these generally look good, but occasionally they're a bit awkward.
For one example, this curve extracted from [WP2447](ht…
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After implementing a function, is there any way to verify the functionality after each step?
I've finished the first three functions and I still have no way of telling whether it's correct.
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Add spline (Bézier and possibly Catmull-Rom) object types and drawing. When exported, export the control points of the curve. Example: I have a game where I want a boat to arrive into and exit from a …
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When drawing svg it is often the case that we want to draw smooth lines using Bezier curves. It would really be handy with a function to convert a polyline to a list of Bezier curves that are connect…
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A function constructs quadratic/cubic/poly bezier curve through points given would be useful.
Nicer if we can specify tangent direction of start and end points.
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Hello,
I try to use your "code-example.js" code, But I don't understand how to draw, for exemple, a 20 points Bezier curve. Perhaps it is not a true bezier curve when there are more than 4 points ? B…
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approx1 and approx2 cubic spline interpolation methods produce suspect values in the last bin at the boundary.
Description
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* Used official installers
* Occurs on all backends
* Part…
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Right now, only a couple animation binary data checks are performed (in addition to `accessor.count`, `type`, and `componentType`):
- Non-negative, strictly increasing input values.
- Rotation quate…
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Die Berechnung soll neu implementiert werden wegen Umstellungen in #5