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Hi, this isn't really an issue so to speak but I've been following this project but haven't had too much success with it so far. Currently I'm using MPC-HC with MadVR (K-lite codec) with upscaling usi…
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### Important Information
- mpv version: [[git-ab30028](https://sourceforge.net/projects/mpv-player-windows/files/64bit-v3/mpv-x86_64-v3-20230709-git-ab30028.7z/download)
- Platform and Version: W…
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Hello, I have been wondering if it was possible to expand the mpv video output shader stage with the following features?
I know this might not be on the devs' main priority, but if I were to try to i…
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**System and IINA version:**
- macOS 10.14.3
- IINA 1.0.1 Build 103 (mpv 0.29.1)
**Expected behavior:**
On mpv:
![mpv](https://user-images.githubusercontent.com/18642966/51786323-8d8e3500-219…
ty-cs updated
4 months ago
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They outperform ravu, FSRCNNX and krigbilateral in several tests [here](https://artoriuz.github.io/blog/mpv_upscaling.html).
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```json
{
"name": "AniSD Suite (Multiple Models)",
"author": "sirosky",
"license": "CC-BY-NC-4.0",
"tags": [
"anime",
"anti-aliasing",
"compression-removal",
"debandin…
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Hi, could someone please review my MPV configuration? I would appreciate any input. Here are my system specs:
CPU - Intel Core i7 9750H,
GPU - NVIDIA GTX 1660 Ti,
RAM - 24GB,
OS - Windows 10.
…
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End users are asking for a tool to quickly toggle settings of their monitors. Via taskbar, this should be a quick, easy thing.
Proposed spot, context menu inside PowerToys's systray icon
Edit f…
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# Overview of the PlayStation GPU
## GPU Rasterizer
The GPU uses 1 megabyte of video RAM organized as a framebuffer of 512 lines of 2048 bytes. The CPU can upload textures to this buffer using GPU co…
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Title. What's a good value that doesn't lead to too much artifacting/detail loss? Just curious if anyone who has done more testing has arrived at a nice value, since the mpv/libplacebo documentation d…
ghost updated
2 months ago