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The nom 7.0 roadmap (#1323) mentions, among many things,
> handling precedence in expressions (something like [Megaparsec's `makeExprParser`](https://hackage.haskell.org/package/parsec-3.1.14.0/doc…
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Killing Nettori currently locks you out of the following paths:
- Climb this room NHJ via freezing/wj and climbing on the vines:
![grafik](https://github.com/user-attachments/assets/6a33a1e3-d089-…
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In an earlier version climbs each user had their own climb.
Since all users can now see all climbs the duplicate climbs created from the older version should be removed.
Eg:
Before:
Climb (Use…
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**Describe the bug**
When climbing on an object with a single negative scale ex(x:-1, y:1, z:1), the character rotates 180 degrees, this seems to happen when climbing on the Y world axis.
The negati…
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Building out the exterior area and building of the main in-game play area
- Putting assets together to build the pent house building the first level of the game will take place
- Using assets to b…
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Similar to #24, but some climbs are just link-ups of others. The link-up itself is its own climb, but it is built-up from other climbs.
Sometimes, the line may blur between a variation and a linkup…
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Member fetching via overpass is currently only enabled for public transport routes and climbing areas. As climbing areas typically are quite small it has fine performance for them. But a big train rou…
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The goety mod adds some spider servants, but they doesn't climbing walls correctly like vanilla spiders when nyf's spider mod installed, It would be very cool if spider servants have realistic wall cl…
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Usually climbing crags are part of a climbing area.
overpass turbo:
```
[out:json][timeout:60];
area[type=boundary]["ISO3166-1"="CA"]->.searchArea;
(
node["sport"~"^climbing$|^climbing[:spac…
xyz32 updated
1 month ago