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### Problem
Cargo defaults to compiling for the host's target triple, which is appropriate for most cases, particularly because this is the only (default) way to build tests that can be run. Howeve…
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attached are whitepaper ideas
claude:
a. ΛMetaCoq: A compiler pipeline integrating OCaml, MetaCoq, and Rust for formal verification and performance.
b. Proof of Replication (PoR): A nov…
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### Describe the feature you'd like
.sln files are workspaces in .NET NOT folders
* No way to open .sln files without opening folders first (feels like C# is now a second class citizen)
* No Nu…
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To develop for the game, one needs Qt Creator. Qt Creator is an IDE, which is powerful, cross-platform and is free for **FOSS** (Free, and Open Source Software) development. Also, we use the `qmake` b…
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Sources are not added to Android Studio sourceSet when Rust library is outside of the Android Studio (and on most cross-platform projects it most probably will be). In result it is not possible to edi…
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# XIASL
Cross-platform IDE for working with ACPI tables (assembled/disassembled). Smooth and efficient editing environment, tens to hundreds of thousands of lines of code can be edited with ease.
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Create a cross platform (Windows, Linux, MacOS, RPI, ...) app that would handle the initial (over serial) firmware flashing and updating (after initial upload) using OTA without needing to install t…
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I'm working on a game called [GnollHack](https://github.com/hyvanmielenpelit/GnollHack) in .NET MAUI 9.0 Preview 6 that uses SkiaSharp 3.0 Preview 3.1 with several SKCanvasViews. However, after openin…
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Need to find out what mobile servers we are going to use.