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#1772 proposes adding read-write storage textures, and mentions that support will have to depend on the format.
This proposal suggests how read-write texture formats should be bucketed.
- `rw-st…
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With DX debug layer, seeing many of these warnings:
D3D11 WARNING: ID3D10Device::CopySubresourceRegion: This ID3D10Device[1] method of the immediate context is locked out because an ID3D11Device[1] d…
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I tried running Bannerlord and everything seems ok until loading into the campaign after character creation. The error is "d3d_device CreateShaderResourceView failed at rglGPU_device create_gpu_buffer…
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```
Description:
Build an interface to D3D software driver module so it can be loaded by
D3D11CreateDevice.
```
Original issue reported on code.google.com by `minmin.gong` on 20 Feb 2014 at 5:39
-
```
Description:
Build an interface to D3D software driver module so it can be loaded by
D3D11CreateDevice.
```
Original issue reported on code.google.com by `minmin.gong` on 20 Feb 2014 at 5:39
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**Describe the bug**
[text here]
During startup I have following logic to set the prism order
```
private static void setPrismOrderForWindows(final VideoRenderingType videoRenderingType) {
…
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This features appear to be missing in PPSSPP, for at the moment, Fullscreen is just a borderless window.
Exclusive Fullscreen benefits
- Decreased input latency
- Less GPU Overhead
- Smoother V…
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```
Description:
Build an interface to D3D software driver module so it can be loaded by
D3D11CreateDevice.
```
Original issue reported on code.google.com by `minmin.gong` on 20 Feb 2014 at 5:39
-
```
Description:
Build an interface to D3D software driver module so it can be loaded by
D3D11CreateDevice.
```
Original issue reported on code.google.com by `minmin.gong` on 20 Feb 2014 at 5:39
-
```
Description:
Build an interface to D3D software driver module so it can be loaded by
D3D11CreateDevice.
```
Original issue reported on code.google.com by `minmin.gong` on 20 Feb 2014 at 5:39