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### Version/Branch of Dear ImGui:
1.90.4
### Back-ends:
imgui_impl_dx11.cpp + imgui_impl_win32.cpp
### Compiler, OS:
Win 10 + MSVC 22
### Full config/build information:
```
Dear ImGui 1.90.4 W…
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### Version/Branch of Dear ImGui:
Version 1.90.4, Branch: docking
### Back-ends:
imgui_impl_d3d9.cpp + imgui_impl_win32.cpp
### Compiler, OS:
Windows 10 + MSVC 2022
### Full config/build informa…
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**Version/Branch of Dear ImGui:**
Version: 1.83 WIP
Branch: docking
**Back-end/Renderer/Compiler/OS**
Back-ends: imgui_impl_win32.cpp + imgui_impl_dx11.cpp
Compiler: MSVC (Visual Studio 201…
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### Version/Branch of Dear ImGui:
Version v1.90.9 WIP, Branch: Docking
### Back-ends:
imgui_impl_SDL2.cpp + imgui_impl_opengl3.cpp
### Compiler, OS:
Windows 10 + MSVC 2022
### Full c…
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### Version/Branch of Dear ImGui:
Version 1.90.6, Branch: master (release) (master/docking/etc.)
### Back-ends:
imgui_impl_dx9.cpp + imgui_impl_win32.cpp
### Compiler, OS:
win11 + vs202…
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It seems that the z-order of a docking target isn't taken into account.
This causes windows to accidentally "disappear" if dropped onto a hidden window.
The following video shows how the docking d…
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### Version/Branch of Dear ImGui:
Version 1.90.5, Branch: docking
### Back-ends:
imgui_impl_vulkan.cpp + imgui_impl_win32.cpp
### Compiler, OS:
Windows 10 + MSVC 2022
### Full config…
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```
Dear ImGui 1.89.7 (18971)
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sizeof(size_t): 8, sizeof(ImDrawIdx): 2, sizeof(ImDrawVert): 20
define: __cplusplus=199711
define: _WIN32
define: _WIN64
define: _…
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### Version/Branch of Dear ImGui:
Version 1.90.5 (19050) Branch docking
### Back-ends:
imgui_impl_opengl3.cpp + imgui_impl_glfw.cpp
### Compiler, OS:
Windows 10
### Full config/build…
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### Version/Branch of Dear ImGui:
Version 1.90.5 WIP Docking branch
### Back-ends:
imgui_impl_win32.cpp + imgui_impl_dx11.cpp
### Compiler, OS:
Windows 10 22H2
### Full config/build …