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Thank you for your great work! I encountered some issues when trying to reproduce the results. I used 1 GPU with a batch size of 12 on the KITTI dataset and utilized the provided KITTI checkpoints whi…
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I need a texture depth stencil array for shadow maps. If I want to use this as a render target, I have to create a TEXTURE_VIEW_DEPTH_STENCIL texture view.
If I do that and release it after use, a me…
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I have an idea, but stars need to align just right to make it viable.
Basically, we take /most/ of your current workflow, but allow the merging of a second, higher resolution source.
1080p 3D BluR…
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I am extremely grateful for your work. Now that running and training these codes has resulted in the generation of rendered images, depth maps, normal maps, and point clouds, could you kindly guide me…
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Hi, thanks for open source this brilliant work. I was using your metric depth demo, but I found that the predicted depth seemed to vary with given max depth linearly. How can I determine which max dep…
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I am working as a student assistant at university, I am trying to use gamehook library for one of the university projects.
As far as I could check in the source code, the function _copyTarget_ only…
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I'm trying to figure out how exactly the preprocessing of a depth map is handled before it's beeing fed to the neural network. But just looking at your code leaves some questions:
I assume the func…
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Thank you very much for your work!
I further trained the mono model you provided with my own dataset (79 indoor-collected images with a resolution of 1280*704, and I modified the camera parameters an…
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Thanks for the nice codes. I have a question about whether it is possible to train with custom depth maps instead of ImageNet with the current codes?
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How can we use exposure times and/or weight/depth maps to calibrate contamination modeling/extraction/redshift fitting magnitude depths?