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### Expected behavior
Usually, you would be able to get and set items to/from a config and they should work as normal items and be saved by minecraft
### Observed/Actual behavior
ArmorStands with a…
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https://github.com/bradenrayhorn/mise/blob/abe26cb3299a923809d229ac87abe727d391f1df/server/src/domain.rs#L306C1-L310C26
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``` csharp
public interface ISerializer
{
///
/// Serializes the specified root nodes and all of their descendants to a stream.
///
/// The nodes to serialize.
/// The str…
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Let's start with simple stuff:
```
// Example 1
namespace DynamicDictionaryTest
{
using System;
using System.Collections;
using System.Collections.Generic;
using System.Diagnostics;
usin…
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Is there a reason why Serde's `rename_all` is only specified for deserialization? This messes up serialisation/deserialization of any structs that use MusicBrainz entities in their fields, since the f…
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Hello,
So I have an issue with the "GetUserNameStatusInBruteForceDetectionAsync" function.
Its response "UserNameStatus" is expecting a long? instead of int? for the field "LastFailure", so it is …
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`test_level()` works and `test_get_submodel_metadata` does not, even though internally in the server both do the same thing. The problem with the metadata deserialization seems to be that the client a…
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### Description
When dealing with boolean properties, there should be a way to support deserializing a "true" or "false" string to the respective values
### Proposed solution
Maybe a standard befor…