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```
This is not really a defect or issue but had no other choice.So what I want to
ask is how do you make it so when a player changes class entities that belong
to that class get removed as same con…
-
**Is your feature request related to a problem? Please describe.**
A clear and concise description of what the problem is. Ex. I'm always frustrated when [...]
Right now, Some people forget to delet…
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**Describe the bug**
Aftermath triggers on explosion if the opponent uses a physical move (but does not faint) the Aftermath mon.
**To Reproduce**
1. Hit an aftermath pokemon with a contact m…
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```
User should be allowed to set a number of failed application login retries
after which, the app should wipe all the account data and passwords. This
is in order to have safety in case of lost, sto…
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items could self-destruct not only after t_upload + dt (see #67 ), but also after reading or downloading them.
so you could type / paste a message and email the paste url of it to the recipient.
if t…
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SimpleAgents self destruct at position 1 and 3 with seed 2368878.
Drop bombs at first move and then fail to move away.
Don't have time to fix right now but should be easy as it is reproducible wit…
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```
This is not really a defect or issue but had no other choice.So what I want to
ask is how do you make it so when a player changes class entities that belong
to that class get removed as same con…
-
### Is there an existing issue for this?
- [X] I have searched the existing issues
### This issue exists in the latest npm version
- [X] I am using the latest npm
### Current Behavior
Title. Basi…
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Apparently self destruct halts execution (similar to return).
At the moment it is not considered a terminal instruction and the execution continues past self destruct in the abstract semantics.
…
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I was trying to destruct records fields and noticed it wasn't supported. More specifically, with my cursor on the `_` character I `:MerlinDestruct`ed and got `Nothing to do`.
```
type r = {a:int; b:i…