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**Describe the bug**
Volume rendering (just like any compositing operation) should be done in linear color space, so one can assume that the RGB representation in NeRF should be linear.
Edit: same…
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Hi! Thanks for your great work in 3DGS!
However, as I tried your code in my custom dataset(single view datasets), it encountered an error and I can't figure out why.
```
Traceback (most recent call…
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## Summary
Hi, I'm trying to do a differentiable rendering without `free_graph` option. It looks like if the option is enabled, the visited node is erased after used to calculate gradient while t…
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Hi,
I am doing optimization about the height profile of a glass panel. I would like to combine the differentiable rendering with Pytorch. I have only one sphere area emitter and a glass panel in th…
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Hello! Thanks for your excellent work! But I have some question about the dataset. Does the method only apply to humans dealing with ring scenes and can it be used to deal with LLFF data?As it is ment…
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Hi!
Thanks for sharing great work. I've been using it to reconstruct facial models.
I have one question though.
Is giving constraints on z_buffer (e.g. mse(z_buffer, depth)) able to back propagat…
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Dear Authors,
Thank you for making this work made available! I've been able to reproduce some of the DTU results but am struggling with my own data. In particular, on my own scenes, the first `ra…
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Dear Authors,
I'm glad to use Pytorch3d for my research about differentiable rendering. But now I'm confusion about how to use TextureUV with multiple textures.
I want to train two textures with o…
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Hi,I have read your rasterize code,I found that it seems that your code only support "square" image rendering because the parameter "image_size=256" is scalar but not a 2D vector.
Actually I am writi…