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Currently two defaults are used, 100 domains for Bragg-only and 1 domain for Bragg+diffuse. Change this to one default only covering all cases.
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Hey,
Thanks a lot for opening up the code 😄 I'm very grateful as it a very useful reference on how one can implement the Autodesk Standard Surface model. Such an implement of a multi-lobed BSDF mod…
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As per spec, there are the following material (MATL) properties for which equivalent Blender properties need to be defined:
- (_type : str) _diffuse, _metal, _glass, _emit
- (_weight : float) rang…
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Transmission and IOR seems to be related to Glass looking look. It feels like it has volume inside too, which is really neat.
![prtscr capture_18](https://user-images.githubusercontent.com/3952687/30…
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## Issue
The subsurface settings in the RPR Uber node do not work when rendering in "full" quality mode.
#### Blender 2.93.1 with the Radeon ProRender 3.1.25 plugin
Radius and direction setti…
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I saw the scripts are there but there is no documentation...
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Hi @ezhilsabareesh8
To turn on wave interactions with the sea-ice, it looks like we need:
- set 'wav_coupling_to_cice' in [nuopc.runconfig](https://github.com/COSIMA/MOM6-CICE6-WW3/blob/9567d75…
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Multiple strategies to sample a new bouncing direction are given in book 1.
It is also said that the resulting renders differ, suggesting that's expected, but the it isn't.
Indeed, by weighting the …
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reported by: @CloudyLex
we should look into this
```
Title:
Cosmic-ray and X-ray Heating of Interstellar Clouds and Protoplanetary Disks
Authors:
Glassgold, Alfred E.; Galli, Daniele; Padovani,…
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I have seen a few people getting stomped on the clearcoat layering logic.
Here are a few thougths:
1. This regards the doc only: lerp(t, a, b) is not typical. Osl's mix(), glsl's mix(), MDL's le…