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It would be nice if the user could set the FOV algorithms to world wrap when it hits edges rather than stopping hard.
Tricky bits include how light will blend if it effectively comes from two directi…
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HI! When I build this using the latest Hackage version and GHC 9.2.4, my build fails. Here's the log:
```
Configuring library for hgeometry-0.11.0.0..
Preprocessing library for hgeometry-0.11.0.0…
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**User Story**: #31
**Acceptance Criteria**: When the user searches for directions between two points in a building (on the same floor or different floors), the algorithm will pull the shortest path…
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### Is there an existing issue for this?
- [X] I have searched the existing issues
### Problem description
When selecting edges for filleting or chamfering, it's a tedious "1px hit process". It's e…
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At present the only way to ask Iterator if a current value is available (moveNext) produces a side effect, i.e. moves the iterator. Referring to current if moveNext() has failed is currently undefined…
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# General Grant Proposal
* **Project:** https://github.com/privacy-scaling-explorations/acceleration-program/issues/12
## Project Overview :page_facing_up:
### Overview
This task intensive…
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This is a request to implement:
- Spanning tree for directed unweigthed graphs—this should be easy.
- Minimum spanning tree for directed weighted graphs. Ref: https://en.wikipedia.org/wiki/Edmon…
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forget about the generic algorithm on girder-beam direction, which assumes every beam-girders directions have X-Z global directions.
I will write extra tcl script to create perpendicular vectors f…
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[`LineString.simplify(tolerance:highestQuality:)`](https://mapbox.github.io/turf-swift/2.3.0/Structs/LineString.html#/s:4Turf10LineStringV8simplify9tolerance14highestQualityySd_SbtF) and [`simplified(…