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### Describe the bug
- Ghostrunner only has one launch option (DirectX 12) in the local menu which can't be unselected
- when launched with CrossOver and D3DMetal (which supports DirectX 12), an err…
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show me an error :DirectX 9 or later is required.
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We need to get some build automation setup to build the DirectX target, DXC and run the DXIL compatibility tests to ensure that we don't regress.
- [ ] #85464
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Может лучше использовать [wgpu](https://github.com/gfx-rs/wgpu) у него есть как раз привязки для c++ [wgpu_c++](https://github.com/eliemichel/WebGPU-Cpp)? Он поддерживает практически все графические A…
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Are taking DirectX screenshots any faster than the current `Graphics.CopyToScreen`?
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basically this function will set line width for next vertexes.
Internally, it should use glLineWidth or DirectX alternative of it.
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Is there any plan to support DirectX API here?
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Please provide an API that doesn't require a HWND parent, something that integrates well with Direct2D, Direct3D and DirectComposition.
I.e. provide (or consume) a DXGI surface that I can display w…
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Hi! I want to know if nana supports DirectX graphics api, so far I've seen examples of using with OpenGL, not sure if will work.
I have a ScenePanel that has a widget where at the end will be used …