-
```
This patch adds Microsoft DirectX SDK for June 2010.
```
Original issue reported on code.google.com by `eldman...@gmail.com` on 23 Aug 2010 at 4:00
Attachments:
- [dxsdk2010.diff](https://storag…
-
```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
-
With the Windows SDK 8 Microsoft merged the previously separate DirectX SDK into the Windows SDK. It appears MyGUI never followed this change as building it for Windows still requires the old DirectX …
-
```
This patch adds Microsoft DirectX SDK for June 2010.
```
Original issue reported on code.google.com by `eldman...@gmail.com` on 23 Aug 2010 at 4:00
Attachments:
- [dxsdk2010.diff](https://storag…
-
```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
-
```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
-
```
This patch adds Microsoft DirectX SDK for June 2010.
```
Original issue reported on code.google.com by `eldman...@gmail.com` on 23 Aug 2010 at 4:00
Attachments:
- [dxsdk2010.diff](https://storag…
-
```
I've used the vanilla VS2010 to compile the latest svn rev (r85) w/o needing
the DirectX SDK. Simply had to change some #includes and remove ddraw.lib from
the list of linking libs.
I could pro…
-
Why T3D need DirectX_SDK dependence if I was compiling with OpenGL?
The requirement for DirectX_SDK should be removed when is compiling with OpenGL. Or I'm wrong?
VS2010
release-3.7 branch
John3 updated
7 years ago
-
```
This patch adds Microsoft DirectX SDK for June 2010.
```
Original issue reported on code.google.com by `eldman...@gmail.com` on 23 Aug 2010 at 4:00
Attachments:
- [dxsdk2010.diff](https://storag…