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# Current state on `develop`
![image](https://user-images.githubusercontent.com/1189037/100846184-7d70cc00-347e-11eb-9bf1-b4137282eb24.png)
![image](https://user-images.githubusercontent.com/118…
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Normally when I think of displacement, like when using Displace Modifier or using displace on render, I would think of material and also the normal of displacement based on UV or direction specified w…
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Hey there!
I develop an Blender based addon to surgical planning and facial prosthesis modeling and the system use displacement map to create surface details to be printed in 3D.
I solve the pro…
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Textures of the ground, objects, dirt and maybe even water should be bump and/or specular mapped if there's any texture equivalent. For example:
In one directory there's 3 textures:
dirty01-diffuse.p…
ghost updated
3 years ago
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In the version directly after flowing water had a displacement effect implemented, flowing lava had one added as well. However, it seems that even without that displacement effect (whose value is curr…
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Hi,
I was wondering if anyone knows a way to increase the default texture size higher than 256 x 256 pixels.
If this is possible, it could greatly improve the realism and accuracy of the faces…
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### Is your feature request related to a problem? Please describe.
Currently the `PBS_Displacement` materials are limited in that they only allow vertex displacement in the direction of vertex normal…
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Hi all, when I have a mesh with an animation that has displacements and rotations, it doesn't bake the texture well and sometimes you see a plane.
My example is a bird turning 360 degrees in animatio…
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Ideally, Texture Haven should display more meta-data to make it easier to automate workflows.
This gets more important as the site grows and has to maintain a high quality of content and it's deliver…
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Parallax mapping (also known as offset mapping or virtual displacement mapping) is a shading technique that displaces the individual pixel height of a surface, so that when you look at it at an angle,…